Final answer:
The student needs to write Java code with Swing for a GUI application that rolls two dice three times and doubles the score if the dice match, updating the total score accordingly.
Step-by-step explanation:
The student has asked for a Swing GUI code to simulate rolling two six-sided dice three times and computing the total score, with the score being doubled when the two dice show the same face value. This task requires understanding of basic programming concepts such as control structures, random number generation, and GUI development in Java using the Swing framework.To complete this task, you would write Java code that uses the Random class to generate random dice rolls, and then use Swing components such as JFrame, JButton, and JLabel to create the user interface. The program would listen for button clicks to trigger the rolling of dice and display the results and total score accordingly.
To create a swing GUI code to roll two dice three times and compute the total score, you will first need to import the necessary Java libraries. Then, you can create a JFrame and add JLabels to display the face values of the dice. Use a JButton for the roll dice action and implement an ActionListener to handle the button click. Generate random numbers between 1 and 6 using the Math.random() method to simulate the dice roll. Sum the face values of the dice and check if they are the same to double the score. Finally, update the total score JLabel with the result.