Final answer:
The issue with the bouncing ball code not releasing two balls after a corner collision likely lies in the code's collision detection and instantiation logic, and requires reviewing the momentum components handling.
Step-by-step explanation:
In physics, the scenario described involves concepts of momentum and collision dynamics. When a ball bounces off a wall, it experiences a change in momentum that is equal and opposite to the force exerted on the wall. If the code for a bouncing ball is intended to release two balls from the opposite side after a collision in the corner, but currently only releases one, the issue likely lies in the code's logic that handles collision detection and response. It's necessary to review the portion of the code that triggers the creation of a new ball upon a collision in the corner. By sketching the angles involved and considering the proportionality between velocity and momentum, the code should track the momentum components of the balls and, upon a specific collision condition, instantiate two new balls with appropriate trajectories.