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Create your own character out of shapes that you have cut out of construction paper. You can make any type of character you wish. Just make sure that your character doesn’t look like Aakav (Aakav is Khianna’s character, not yours). Draw your character on the grid including a coordinate plane. Now you will animate your character using translations, reflections, and rotations. You can change your character’s emotions, engage the character in some sort of activity, or both. There are only two rules: You cannot add shapes, get rid of shapes, or destroy shapes as you animate. And, you cannot write or draw on the shapes. You can only translate, reflect, and rotate the shapes.

Explain what translation or translations you used in this animation. How did it contribute to conveying your character’s attitude or actions?
Explain what reflection or reflections you used in this animation. How did it contribute to conveying your character’s attitude or actions?
Explain what rotation or rotations you used in this animation

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Final answer:

Animate a character using geometric transformations like translations, reflections, and rotations to convey movement and emotion without altering the original shapes. These can represent actions like walking, dancing, or changes in mood.

Step-by-step explanation:

Animation of a Character with Geometric Transformations

Animating a character using geometric transformations such as translations, reflections, and rotations can create the illusion of motion and emotion without adding or removing shapes. A translation might move the character from one point on the coordinate plane to another, which can show your character walking or jumping. Reflections can be used to create a mirror image of your character, possibly conveying a change in direction or mood. Rotations can pivot your character around a fixed point, which can illustrate actions like turning around or dancing. These transformations contribute to the character's attitude or actions in a subtle yet powerful way, creating dynamic scenes out of static shapes.

For example, if a character's arms are constructed from rectangles, you can animate clapping by translating the arms closer together and apart. Reflecting a smiling mouth shape upside down might change the character's emotion to sadness. Educators often use rotation to show a character nodding its head, simply by rotating the head shape back and forth on an axis.

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