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Is friction wanted in games or unwanted? Why?

a) Wanted because it adds realism and challenges to gameplay, making it more immersive.

b) Unwanted because it can hinder smooth movements and frustrate players.

c) Wanted for strategic purposes, as it adds complexity to game mechanics.

d) Unwanted because it may lead to wear and tear on in-game assets, affecting longevity.

1 Answer

2 votes

Final answer:

In games, friction is often wanted for realism and strategic complexity but unwanted if it hinders smooth movements. The desired presence of friction depends on game type and player experience objectives. Physical wear and tear due to friction is irrelevant in digital gaming contexts. Option b is the correct answer.

Step-by-step explanation:

When considering whether friction is wanted or unwanted in games, the context is crucial for answering the question meaningfully. In the physical world, friction is a force that opposes relative motion between surfaces in contact but also permits us to move and control our actions. When translated into gaming, friction can take on different roles:

  • Realism and immersion: Friction adds a layer of realism to games, making them more immersive and challenging. This can be particularly appealing in simulation and sports games, where the feel of movement is critical to the player experience.
  • Smooth movements: Excessive friction can hinder smooth gameplay, causing frustration. Balancing the amount of friction is key to ensure players do not feel handicapped by the game mechanics.
  • Game mechanics complexity: Friction can add valuable strategic elements to games, requiring players to consider physics when planning actions.
  • Longevity of assets: In the context of digital games, physical wear and tear on game assets is not a concern. Therefore, 'wear and tear' due to friction does not apply as it would with physical objects.

Given these considerations, the correct option is largely dependent on the type of game and the desired experience. For simulation and strategy games, option (a) 'Wanted because it adds realism and challenges to gameplay, making it more immersive' and option (c) 'Wanted for strategic purposes, as it adds complexity to game mechanics' are pertinent. Whereas for action or arcade games where smooth control is paramount, one might consider option (b) 'Unwanted because it can hinder smooth movements and frustrate players'.