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Describe, conceptually, what the Adapter pattern does?

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Final answer:

The Adapter pattern allows objects with incompatible interfaces to work together by acting as a bridge between them and converting one interface into another. It promotes code reusability, maintainability, and flexibility.

Step-by-step explanation:

The Adapter pattern is a design pattern that allows objects with incompatible interfaces to work together. It acts as a bridge between two incompatible interfaces, converting the interface of one object into another interface that a client expects. This pattern is useful when two classes cannot directly work together due to incompatible interfaces, but need to collaborate.

For example, suppose you have an application that works with different file formats, such as JPG and PNG. Each format has its own specific reader and writer classes. The Adapter pattern can be used to create a common interface that both formats can use, allowing the application to work with any file format without having to modify the existing code.

The primary goal of the Adapter pattern is to enable classes to work together that could not otherwise due to incompatible interfaces. It promotes code reusability, maintainability, and flexibility by decoupling the client code from the specific implementation details of the adapted class.

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