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Which of the following best describes the approach for determining the iteration (Timebox) length?

A. Iterations (Timeboxes) should always be 30 days
B. The team determines iteration (Timebox) length by dividing the total number of story points by the average velocity of the team
C. Iterations (Timeboxes) should always be two weeks
D. The team should agree on the length of the iteration (Timebox), taking the size and complexity of the
project into consideration

User M Polak
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1 Answer

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Final answer:

The correct approach for determining the iteration (Timebox) length is for the team to agree on the duration, taking into account the size and complexity of the project. This decision should be guided by the team's past performance and the specific requirements of the project rather than a fixed time period.

Step-by-step explanation:

To determine the iteration (Timebox) length in a project, D. The team should agree on the length of the iteration (Timebox), considering the size and complexity of the project. This approach is preferred because it is adaptive to the unique characteristics and needs of the project at hand.

An iteration, or Timebox, is a fixed period during which the team works to complete a set amount of work. The length of these iterations is crucial for maintaining a steady workflow and for the team to effectively plan and execute tasks. Although some methodologies like SCRUM suggest sprints of about two to four weeks, the exact length can vary depending on the team's average velocity, the complexity of the work, the project's needs, and stakeholders' feedback.

It's important to note that while dividing the total number of story points by the team's average velocity (Option B) may provide a rough estimate of the time required, this should not strictly determine the iteration length. Adhering rigidly to a fixed duration, such as always 30 days (Option A) or always two weeks (Option C), also may not be appropriate for every project scenario. Thus, the team's consensus, guided by experience and the nature of the project, is fundamental in deciding the iteration length.

User CarveDrone
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