To achieve a gradient with randomly distributed colors within a chosen range, a noise gradient should be created. Solid gradients with added color stops or restricted colors won't create randomness, and dithering is for blending colors smoothly. Technical limitations can affect color rendering.
To create a gradient that contains randomly distributed colors within a specified range, you should create a noise gradient. This type of gradient will use random variations within the color spectrum you choose, giving a more organic and varied effect compared to solid gradients. If you were to create a solid gradient and add additional color stops, you'd have more control over the colors, but the distribution would not be random. Restricting colors or choosing the dither option when drawing a gradient may not achieve the randomly distributed effect either. Dithering helps to blend colors and reduce the appearance of color banding.
In terms of patterns and data, when you're working with gradients and colors, color theory and design principles might help explain why certain patterns are more appealing. If you notice some colors not appearing in certain conditions, it could be due to the limitations of the digital display or the software's rendering capabilities. It's important to consider such technical constraints when designing with gradients.