Final answer:
GL_NEAREST is the texture filtering option that results in a clear, pixelated image by sampling the nearest pixel without smoothing or blending.
Step-by-step explanation:
The texture filtering option that allows you to clearly see the pixels of a texture is GL_NEAREST. This option, also known as nearest-neighbor filtering, does not blend the texture's pixels or apply smoothing, which results in a more pixelated, sharp-edged image. When textures are rendered with GL_NEAREST, the closest pixel to the specified texture coordinates is sampled, giving a blocky look.
The texture filtering option that allows you to clearly see the pixels of a texture is GL_NEAREST. This option applies nearest neighbor filtering, which means that each pixel in the texture is mapped to the nearest pixel in the output image. This results in a blocky appearance, where the individual pixels of the texture are clearly visible.