Final answer:
In coding, using XP practices like Metaphor, Testing, Small Releases, and Planning Game help create code in iterative cycles, similar to the recursive process in writing projects.
Step-by-step explanation:
The coding phase during software development involves the creation of actual code by implementing various practices. Specifically, when discussing eXtreme Programming (XP) practices, we refer to the following: Metaphor, Testing, Small Releases, and Planning Game. These practices align well with a broader iterative approach to software development that emphasizes the refinement and enhancement of a project through multiple iterations.
Metaphors in XP serve to guide the development process, offering a simple shared story that everyone on the team can understand. Testing, including continuous integration and test-driven development (TDD), ensures that the code works correctly and meets requirements. Small Releases allow the team to get feedback from users frequently and make adjustments as necessary. Lastly, the Planning Game is a collaborative approach to creating and prioritizing the backlog of features to be implemented.
The iterative nature of writing software is akin to the recursive process observed in writing projects. The first drafts are rarely perfect, and through cycles of brainstorming, drafting, receiving peer reviews, and revising, a more polished product emerges. This iterative process is not only foundational in XP but is a key aspect of software development and effective writing alike.