Final answer:
Occlusion culling is the technique described in the question. It determines which planes can be seen from the user's point of view and renders only those objects visible in the next frame, omitting hidden surfaces.
Step-by-step explanation:
The technique described in the question is called Occlusion Culling. In occlusion culling, the visible planes from the user's point of view are determined, based on location and opaqueness. Only the objects that are visible in the next frame are rendered, omitting all operations on hidden surfaces.