Final answer:
The correct choice is b. Show distant objects traveling with the first person driver; show closer objects moving in the opposite direction of the driver.
Explanation:
In a race car video game, creating the illusion of depth is crucial for an immersive experience. The correct choice, option b, strategically places distant objects in alignment with the first person driver's movement, while closer objects move in the opposite direction. This design choice simulates the visual cues our brains associate with speed and depth perception.
When distant objects move with the first person driver (v<sub>distant</sub> = v<sub>driver</sub>), it mimics the natural visual field experienced when driving, reinforcing the perception of speed. Meanwhile, having closer objects move in the opposite direction (v<sub>close</sub> = -v<sub>driver</sub>) enhances the sense of depth, as our brains interpret the relative motion of nearby objects against the driving direction.
This design strategy aligns with real-world visual expectations, where objects on the horizon appear to move with us while those nearby shift in the opposite direction. Implementing this backdrop design ensures a realistic and engaging experience for the player, as the visual cues intuitively convey a sense of speed and spatial awareness, contributing to the overall enjoyment of the race car video game.