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Tarik is designing a new race car video game. To create the illusion of depth, how should Tarik design the backdrop in relationship to the first person driver?

a.
Show distant objects traveling in the opposite direction of the first person driver; show closer objects moving with the driver.
b.
Show distant objects traveling with the first person driver; show closer objects moving in the opposite direction of the driver.
c.
Show peripheral objects traveling with the first person driver; show central objects moving in the opposite direction of the driver.
d.
Show central objects traveling with the first person driver; show peripheral objects moving in the opposite direction of the driver.

User FvD
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2 Answers

4 votes

Final answer:

The correct choice is b. Show distant objects traveling with the first person driver; show closer objects moving in the opposite direction of the driver.

Explanation:

In a race car video game, creating the illusion of depth is crucial for an immersive experience. The correct choice, option b, strategically places distant objects in alignment with the first person driver's movement, while closer objects move in the opposite direction. This design choice simulates the visual cues our brains associate with speed and depth perception.

When distant objects move with the first person driver (v<sub>distant</sub> = v<sub>driver</sub>), it mimics the natural visual field experienced when driving, reinforcing the perception of speed. Meanwhile, having closer objects move in the opposite direction (v<sub>close</sub> = -v<sub>driver</sub>) enhances the sense of depth, as our brains interpret the relative motion of nearby objects against the driving direction.

This design strategy aligns with real-world visual expectations, where objects on the horizon appear to move with us while those nearby shift in the opposite direction. Implementing this backdrop design ensures a realistic and engaging experience for the player, as the visual cues intuitively convey a sense of speed and spatial awareness, contributing to the overall enjoyment of the race car video game.

User Kmak
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7.7k points
4 votes

Final Answer:

To create the illusion of depth in a race car video game, Tarik should design the backdrop with option d: Show central objects traveling with the first person driver; show peripheral objects moving in the opposite direction of the driver.

Step-by-step explanation:

In game design, the perception of depth is crucial for a realistic experience. Option D is the correct choice because it aligns with how our brains interpret motion. By showing central objects (like the road and immediate surroundings) moving with the first person driver, and peripheral objects (such as distant scenery) moving in the opposite direction, it mimics the natural visual cues experienced in real-life driving. This design choice enhances the sense of speed and spatial relationships, contributing to a more immersive gaming experience.

This approach effectively simulates the visual effects of movement and creates a convincing illusion of depth, making the race car video game more engaging and realistic for players.

Option D) Show central objects traveling with the first person driver; show peripheral objects moving in the opposite direction of the driver is the answer.

User Kalendae
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