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A persuasive argument may appeal to a reader's emotions (pathos) or reason (logos). Another important part of an argument's ability to persuade is the authority and expertise of the speaker (his or her ethical identity or ethos). Drag and drop the following statements into the column that describes the type of appeal made in each one.

1. Ethos:

2. Pathos:

3. Logos:



A. As a video game designer, I work hard to make games that are both entertaining and educational.

B. As a parent, I've often used video games as a reward for making good grades

C. As a video game player, I've never let my gaming cause my grades to lower

D. Playing video games is important because it is lots of fun

E. As an informed customer I like to choose products that are not detrimental to my children's ability to think like videogames

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The persuasive appeals ethos, pathos, and logos involve establishing credibility, evoking emotion, and using logical reasoning, respectively. The examples A, B, and D appeal to ethos and pathos, while C and E appeal to logos.

In the realm of rhetoric, the strategies of ethos, pathos, and logos are essential for crafting a persuasive argument. These appeals are based on establishing credibility, invoking emotion, and presenting logical reasoning, respectively.

  • Ethos is an appeal to the ethical or moral character of the speaker and is used to establish authority and credibility. It often involves presenting oneself as knowledgeable or as an expert on the subject matter.
  • Pathos is an appeal to the audience's emotions. This can involve using language that evokes feelings, such as happiness, sadness, anger, or sympathy, to persuade the audience.
  • Logos is an appeal to logic and reason. It relies on presenting factual, logical arguments, supported by evidence such as data, statistics, or credible references.

The following are the appeals made by the statements in question:

  1. Ethos: A - "As a video game designer, I work hard to make games that are both entertaining and educational."
  2. Pathos: B - "As a parent, I've often used video games as a reward for making good grades" and D - "Playing video games is important because it is lots of fun"
  3. Logos: C - "As a video game player, I've never let my gaming cause my grades to lower" and E - "As an informed customer I like to choose products that are not detrimental to my children's ability to think like videogames"
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