Final Answer:
The equation of the line of fit for Carlos's arcade game scores, based on the scatter plot points (6,50) and (12,80), is given by

Step-by-step explanation:
To determine the equation of the line of fit, we use the information provided by the scatter plot points (6,50) and (12,80). These points represent Carlos's scores (y-values) at different time intervals (x-values). The equation of the line of fit,
where
is the slope and
is the y-intercept, can be determined using the given points.
From the provided points, we can calculate the slope
using the formula
Substituting the coordinates (6,50) and (12,80), we find
With the slope known, we can use either point to find the y-intercept
.
Using point (6,50), we substitute
into the equation
and solve for
The calculation yields

Therefore, the final equation of the line of fit is
This equation represents a linear relationship between Carlos's scores
and the number of minutes he plays
providing a predictive model for his arcade game performance.