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Generate rocling pair of dice. 20 times

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Final answer:

The question relates to a probability experiment involving rolling dice and recording outcomes to understand theoretical versus experimental probabilities and their applications in gaming. It includes calculating sample means, testing for fairness of dice, and the long-term behavior of probabilities.

Step-by-step explanation:

The question involves conducting a probability experiment with dice, which is a common exercise in understanding randomness and probability in mathematics. The exercise consists of rolling a six-sided die 20 times and recording the outcome of each roll. The purpose is to observe the frequency of each side appearing and to compare these frequencies to the theoretical probabilities. Additionally, the question introduces concepts such as sample mean, hypothesis testing for fairness of dice, and the impact of a large number of trials on the observed probabilities. Such an experiment can be used to visually demonstrate that as the number of trials increases, the experimental probabilities tend to get closer to the theoretical probabilities, assuming the die is fair. However, in the case of biased dice, this might not be the case, and such a bias can affect the probability of certain outcomes, which casinos take into account by using precision-made dice.

In the context of the Chinese and Vietnamese New Year games, understanding the impact of dice outcomes on player profits demonstrates practical applications of probability. In these games, the random variable 'X' represents the number of matches (dice showing the number/object bet on), and 'Y' is the profit per game. This emphasizes the relevance of probability in gaming and betting scenarios.

User Lev Levitsky
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