Final answer:
The factor of fear from the violent video game is a potential confound in Grace's study because it could independently affect feelings of aggression, apart from violence.
Step-by-step explanation:
In the study conducted by Grace comparing feelings of aggression after playing a violent video game versus a nonviolent one, the factor of fear induced by the violent game may act as a confound. This is because the increased fear reported by participants could independently contribute to the feeling of aggression, rather than the aggression being solely the outcome of the violence portrayed in the game. It is important to isolate this variable to accurately assess the impact of violence on aggressive feelings.