Answer with Explanation:
The code provided is written in Python and includes instructions for drawing shapes and lines on a canvas. It also defines a function called `onMouseMove` that is triggered when the mouse is moved.
To complete the code and make the cursor move based on the mouse's position on the canvas, you need to add the appropriate logic inside the `onMouseMove` function. Specifically, you need to check if the mouse is in the top-left, bottom-left, top-right, or bottom-right quadrant of the canvas.
Here are the steps to complete the code:
1. Move the mouse on the top-left:
- Uncomment the code inside the `onMouseMove` function.
- Replace the comment `### Place Your Code Here ###` with the following code:
```python
if mouseX <= canvas.width/2 and mouseY <= canvas.height/2:
cursor.moveTo(mouseX, mouseY)
```
- Save the changes.
2. Move the mouse on the bottom-left:
- Add the following code after the previous step:
```python
elif mouseX <= canvas.width/2 and mouseY > canvas.height/2:
cursor.moveTo(mouseX, mouseY)
```
- Save the changes.
3. Move the mouse on the top-right:
- Add the following code after the previous step:
```python
elif mouseX > canvas.width/2 and mouseY <= canvas.height/2:
cursor.moveTo(mouseX, mouseY)
```
- Save the changes.
4. Move the mouse on the bottom-right:
- Add the following code after the previous step:
```python
elif mouseX > canvas.width/2 and mouseY > canvas.height/2:
cursor.moveTo(mouseX, mouseY)
```
- Save the changes.