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What is the greatest weakness of designer-centric design?

a) Much more expensive than player-centric design
b) Harder to keep true to the creator’s initial vision
c) Harder to test for bugs and errors due to personal bias
d) Missing out on marketing a game to a wider range of people

User Hakju Oh
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1 Answer

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Final answer:

The greatest weakness of designer-centric design is the potential to miss out on marketing a game to a broader audience, as it focuses more on the designer's vision than on player feedback and testing.

Step-by-step explanation:

The greatest weakness of designer-centric design is missing out on marketing a game to a wider range of people. In a designer-centric approach, the focus is primarily on the vision and choices of the designer, often leading to a product that resonates strongly with a specific niche but fails to appeal to a broader audience. This contrasts with player-centric design, which emphasizes user testing and feedback to ensure the game meets a wide range of player needs and preferences.

Poor design decisions made early in the process can significantly impact the ability to meet customer needs. When engineers focus solely on product attributes without adequate user testing of prototypes, the design might not be evaluated properly, and the quality can suffer. The quality of a design is often evaluated by how well it meets customers' requirements and expectations, which can be missed in a designer-centric approach if not balanced with user feedback.

User Blahspam
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