Final answer:
Video games require active participation, hence they cannot be consumed passively, which is the correct answer to the question. Gaming demands engagement and decision-making, distinguishing it from other forms of digital media that can be enjoyed without interaction. The correct answer to the given question is C. Passively.
Step-by-step explanation:
Unlike most digital media, games involve active participation where players make choices that directly affect the game's outcome. This interactive nature means that video games cannot be consumed passively. This is in contrast with other forms of digital media, such as watching a movie or listening to music, which don't require the same level of interaction or decision-making from consumers. Instead, gaming typically demands engagement, strategy, and reactive decision-making that influences the course and outcome of the game. It's a medium that thrives on active involvement, making it a distinct form of entertainment.
However, the virtual environments and goals within video games may promote a perceived disconnect with real-world challenges and achievements. Achieving high levels in a game may not translate to significant accomplishments outside the virtual realms. More tangible and impactful actions like creating, repairing, or positively influencing the real world are considered more substantive achievements. Video games operate within the boundaries of their own rules and systems, often set by game designers, which distill complex real-life scenarios into more straightforward, albeit artificial, challenges.