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Which sentence from the article BEST supports the statement that video games can be an effective tool for helping students practice skills that feel irrelevant in a classroom?

Answer choices:
A. The percentage of players who call themselves "serious gamers" increased from 63 percent to 82 percent during the pandemic, according to a study by strategy and marketing firm Simon-Kucher & Partners.
B. This shifts kids' focus from "learning to learn," as in a classical school setting, to "learning to play."
C. It's not really the same as being in class, though, she says – "of course, classes are structured," so "when you're just me, [learning independently], you don't really understand the grammar."
D. His online group Korean Language Exchange has 690 members who game or just practice Korean together.

1 Answer

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Final answer:

The sentence indicating that an online group uses gaming to practice Korean together best supports the effectiveness of video games in practicing skills learned in the classroom.

Step-by-step explanation:

The sentence from the article that BEST supports the statement that video games can be an effective tool for helping students practice skills that may feel irrelevant in a classroom is D. His online group Korean Language Exchange has 690 members who game or just practice Korean together. This example directly illustrates how gaming can facilitate the practice of language skills outside a conventional classroom setting, embodying the concept of learning through play. It suggests that video games can not only engage students in a fun activity but also offer a platform for practicing real-world skills, like language acquisition, in a collaborative and interactive environment.

User Moshe Levi
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