Final answer:
The justification of Mazer and the adults' deception in 'Ender's Game' is debatable and explores deep ethical issues, including manipulation and responsibility in crisis scenarios, as exemplified by the decisions made by the adults in the novel.
Step-by-step explanation:
The question of whether Mazer and other adults were justified in deceiving Ender and his peers in Orson Scott Card's novel is a complex ethical dilemma that touches on themes of manipulation, the morality of war, and the sacrifices made for the greater good. In the story, the characters wear various "masks" or veiled identities - for example, Mazer Rackham hides his true purpose from Ender, manipulating him into believing the battle simulations are just games.
Another example is within the dynamic between the wolf and the boy, where the adults play a role in the outcomes of the encounters. The characters in "The Veldt" by Ray Bradbury are also a pertinent reference, as the children's seemingly innocent nursery turns into a place of eerie consequences, reflecting on the idea of not everything being what it seems and questioning the role parents play in shaping their children's reality.