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When it comes to 2D Rigging, what are 3 common steps that should be considered?

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Final answer:

In 2D rigging, common steps include designing the character, setting up the skeleton, and weight painting to create lifelike and smooth animations.

Step-by-step explanation:

When discussing 2D rigging, one of the essential concepts to understand in the realm of animation and game design, three common steps should be considered. These steps are crucial for creating lifelike and smooth animations for two-dimensional characters or elements. Here are the common steps:

  1. Designing the Character - Before rigging can start, a character must be designed and a clear visual representation created. This design serves as the foundation for the rigging process.
  2. Setting Up the Skeleton - Also known as creating the 'bones', this step involves defining the structure that will control the character's movements. Each bone is associated with a part of the character’s image.
  3. Weight Painting - It is the process of defining how the different parts of the character's image (skin) are influenced by the bones of the skeleton. This controls how the skin deforms when the bones move.

Understanding these steps can help to create more realistic and dynamic animations within the domain of 2D rigging.

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