Final answer:
A Dog ADT in C++ is created using a class that encapsulates properties and methods. The provided Dog class includes a constructor, a method to simulate barking, and a method to get the dog's age. The main function demonstrates creating a Dog object and interacting with it.
Step-by-step explanation:
Creating an Abstract Data Type (ADT) in C++ can be done by defining a class, which encapsulates the data and functionality together. Below is a basic example of a Dog class in C++ with comments explaining each part of the code, followed by the main function to create and interact with Dog objects.
// Dog.h - Header file for the Dog class
// Include guards to prevent multiple inclusion
#ifndef DOG_H
#define DOG_H
#include
// Using the O-O paradigm, define the Dog class
// Define the Dog class
class Dog {
// Private section to store properties
private:
std::string name;
int age;
// Public section for methods the user can interact with
public:
// Constructor to create a dog with a name and age
Dog(std::string dogName, int dogAge) : name(dogName), age(dogAge) {}
// Method to make the dog bark
void bark() const {
std::cout << name << " says: Woof!\\";
}
// Method to get the dog's age
int getAge() const {
return age;
}
};
// End include guard
#endif
// main.cpp - The client application file
#include
#include "Dog.h"
// Main function
int main() {
// Create a Dog object named buddy who is 3 years old
Dog buddy("Buddy", 3);
// Call the bark function on buddy
buddy.bark();
// Get and print buddy's age
std::cout << "Buddy is " << buddy.getAge() << " years old.\\";
return 0;
}
The output will be:
Buddy says: Woof!
Buddy is 3 years old.