Final answer:
Violent video games have been consistently linked to an increase in aggressive thought and behavior, which is not a positive influence on socialization according to research by Anderson and Bushman, and supported by findings from the American Psychological Association.
Step-by-step explanation:
The question asks which of the following is NOT a positive way in which video games influence socialization. The correct answer is that video games, specifically violent ones, have been linked to an increase in aggressive thought and behavior. Extensive research, such as that by Anderson and Bushman (2001, 2003), has repeatedly demonstrated that playing violent video games can lead to an increase in aggressive thoughts, emotions, and behaviors. Contrary to the options suggesting video games can improve problem-solving skills, enhance teamwork and cooperation, and increase empathy and understanding, the impact of violent video games on aggression and violence is an aspect of socialization that is not positive.
The American Psychological Association and other researchers have discussed the connection between violent video games and aggression. While they have found an increase in aggressive tendencies, they have noted that there is scant evidence to directly link it to physical violence or criminal behavior. Nonetheless, repeated exposure to violent games is associated with a desensitization effect towards violence and a normalization of aggressive responses. Thus, the assertion that video games lead to decreased aggression and violence is not supported by the majority of research findings.