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Can IMD's be created via Functions?

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Final answer:

Yes, Immediate Mode Displays (IMDs) can be created via functions in graphics programming, using functions like glBegin(), glVertex(), and glEnd() in OpenGL.

Step-by-step explanation:

IMDs, or Immediate Mode Displays, are a concept related to graphics programming. They refer to a method of rendering where objects are drawn directly to the screen in real-time, rather than being pre-processed or stored in a scene graph or display list. When questioning if IMDs can be created via functions, it's important to clarify that in programming, functions are blocks of code designed to perform a specific task, and they can indeed be used to generate IMDs. For example, in OpenGL or similar graphics libraries, you might use a series of functions to immediately draw primitives to the screen, such as glBegin(), glVertex(), and glEnd(). The use of such functions in a loop allows for the creation of IMDs as the scene is rendered each frame without intermediary storage.

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