Final answer:
Max should use a third-person perspective in his game design to allow players to see the character's armor. This point of view provides a view of the character's appearance and the game world, as opposed to a first-person perspective that limits visibility of the armor.
Step-by-step explanation:
For Max to design a game where the main character's armor is visible to the player, he should consider using a third-person perspective. This point of view allows the player to see the character from a vantage point that typically shows more of the character's surroundings, as well as the armor that the character collects and puts on. This perspective can either be fixed, over-the-shoulder, or follow a free-roaming camera, all of which provide ample view of the character's appearance and interactions with the game world. In contrast, a first-person perspective would not be as effective since it limits the player's view to what's in front of the character, obscuring the visual detail of the armor being worn.