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Max is designing a game in which the main character must collect and put on various parts of medieval armor. Since the player must be able to see the armor worn by the main character, what perspective should Max use for this game?​

1 Answer

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Final answer:

Max should use a third-person perspective in his game design to allow players to see the character's armor. This point of view provides a view of the character's appearance and the game world, as opposed to a first-person perspective that limits visibility of the armor.

Step-by-step explanation:

For Max to design a game where the main character's armor is visible to the player, he should consider using a third-person perspective. This point of view allows the player to see the character from a vantage point that typically shows more of the character's surroundings, as well as the armor that the character collects and puts on. This perspective can either be fixed, over-the-shoulder, or follow a free-roaming camera, all of which provide ample view of the character's appearance and interactions with the game world. In contrast, a first-person perspective would not be as effective since it limits the player's view to what's in front of the character, obscuring the visual detail of the armor being worn.

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