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What does this case teach us about the use of Technology and gamification for training?

User Trashman
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Final answer:

The use of technology and gamification for training can improve cognitive skills, but it may not fully prepare individuals for real-world challenges.

Step-by-step explanation:

The use of technology and gamification for training can be effective in improving cognitive skills and transferring them to real-world applications. However, it is not always the most effective path to making a difference. While games can help improve certain skills, they may not adequately prepare individuals for the complexities and practical considerations of real-world challenges. Therefore, it is important to strike a balance between technology-based training and real-world experiences to ensure a comprehensive learning experience.

User Vsoler
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