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Explain what different of concave down, concave up, and skew normal?

User LoneStar
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Final answer:

Concave down describes a curve that bends inward, resembling a frown, while concave up describes a curve that bends outward, like a smile. In optics, concave mirrors and lenses curve inward, with concave lenses always forming virtual and smaller images. Skew normal distribution refers to a data distribution that is asymmetrical, unlike the symmetrical normal distribution.

Step-by-step explanation:

The question explores the characteristics of concave and convex lenses and mirrors, along with understanding the concept of skew normal in the context of data distribution. Let's break down each term:

  • Concave Down: A curve or surface that is shaped like the inside of a bowl, it curves inward. In a graph, if the line of the curve bends down like a frown, it is concave down. An example would be the downward arc of a ball thrown in the air as it falls back to the ground.
  • Concave Up: This is the opposite of concave down; it is shaped like the outside of a bowl, curving outward. On a graph, if the curve bends up like a smile, it is concave up. An effective analogy is a ball sitting at the bottom of a bowl, where the sides of the bowl rise up from the bottom.
  • Skew Normal: This term usually relates to statistics and refers to a type of data distribution that is not symmetrical. Unlike a normal distribution which is symmetric, a skew normal distribution can lean to the left or right, indicating that the data has a long tail on one side or the other.

In the context of optics, concave and convex are used to describe the shapes of mirrors and lenses. A concave mirror curves inward, like the side of a spoon that holds food, and a convex mirror curves outward, like the back of a spoon. Concave lenses, also known as diverging lenses, only form virtual images that are upright and smaller than the object. Convex lenses, or converging lenses, can form both real and virtual images; real images are inverted and either larger or smaller than the object, while virtual images are always upright and larger only when a convex lens is used.

User Iskorum
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