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Event-Controlled Loop

You're playing a game with your friend where you roll a dice until you get a 6. The goal of the game is to roll the least total amount. Write a program that adds the amount rolled on the dice until you roll a 6. If you roll a 6 on your first try, it is a great game!

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Final answer:

The question pertains to programming a dice game with an event-controlled loop, where the loop terminates upon rolling a six, adding to a total score until that happens. It also touches on probability concepts, such as the chances of rolling particular outcomes on a six-sided die.

Step-by-step explanation:

The question involves writing a program that simulates the rolling of a die until a 6 is rolled and also involves concepts of probability associated with dice rolls. When rolling the die, we are dealing with an event-controlled loop since the loop continues until a specific event occurs, which in this case, is the rolling of a 6. This concept can be related to probability experiments where one is interested in the frequency and the outcomes of rolling dice.

In the context of designing a program for this dice game, the goal is to initialize a total score at 0, then repeatedly roll a die and add the rolled value to the total score until a 6 appears. If a 6 appears on the first roll, we would output that it is a great game. The loop would terminate once the 6 is rolled.

Understanding the probability of rolling certain numbers is crucial when simulating dice games or discussing theoretical versus experimental probability. For example, when rolling a single die, P(E) for rolling at least a five would be 2/6 since there are two favorable outcomes (5 or 6) out of six possible outcomes. As you roll the die repeatedly, the observed frequency of obtaining numbers five and six should approach the theoretical probability.

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