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Write programs in Python to create a client-server socket connection for playing a game using TCP communication. The server has a list of 10 questions, which it asks the client one by one. If the client answers a question incorrectly, the question is placed in a queue for later questioning. If the client answers a question correctly, their total score is increased by 10 points. The queue of questions is used by the server when the normal set of questions is exhausted, allowing the client a second attempt at questions in the queue. Answering a question correctly from the queue awards 5 points. The game ends when the server has asked all the questions (including those in the queue) or when the client decides to stop playing.

User Sbaxter
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Final answer:

To create a client-server socket connection for playing a game using TCP communication in Python, use the 'socket' module. The server maintains a list of questions and a queue of incorrectly answered questions. The game ends when all the questions are asked or the client decides to stop playing.

Step-by-step explanation:

To create a client-server socket connection for playing a game using TCP communication in Python, you can use the 'socket' module. First, the server needs to create a socket, bind it to an IP address and port number, and listen for incoming connections. The client then creates a socket and connects it to the server's IP address and port number. Once the connection is established, the server can send questions to the client, and the client can send answers back.

To implement the game logic, the server can maintain a list of 10 questions and a queue of incorrectly answered questions. The server asks the client a question, receives the answer, and checks if it is correct. If the answer is correct, the client's score is increased by 10 points. If it is incorrect, the question is placed in the queue. If all the questions have been asked, the server checks the queue and asks the client the remaining questions.

The game continues until all the questions have been asked and answered, or the client decides to stop playing. The server keeps track of the client's total score and awards additional points for correctly answering questions from the queue. To end the game, the client can send a special command to the server. Both the client and the server should handle errors gracefully and close the connection properly when the game ends.

User MHammer
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