Final answer:
The most likely problem is that his polycount is very high and his character is extremely dense. Gerald can try to optimize his 3D model by reducing the number of polygons and using normal maps. Another potential issue could be that his laptop is too old or too small to run Blender well.
Step-by-step explanation:
The most likely problem is that his polycount is very high and his character is extremely dense. Polygons are the building blocks of 3D models, and having a high polycount means that there are a lot of polygons in the model. This increases the amount of data that needs to be processed, which can slow down the computer.
Gerald can try to optimize his 3D model by reducing the number of polygons. One way to do this is by using retopology, which involves creating a new, lower-polygon version of the character while preserving the overall shape and details. He can also use normal maps to add the illusion of detail without actually increasing the polygon count.
Another potential issue could be that his laptop is too old or too small to run Blender well. Modeling and rendering 3D graphics can be resource-intensive, so it's important to have a computer with sufficient processing power, memory, and graphics capabilities to handle the workload.