Answer:
Polycount refers to the number of polygons that are used to create a 3D model. In 3D computer graphics, polygons are flat, two-dimensional shapes that are used to create three-dimensional objects. The more polygons that are used to create an object, the more detailed and complex the object will be. However, using too many polygons can slow down the performance of a computer, as it takes more processing power to render a higher polycount model. Therefore, it is important to be aware of the polycount when working in 3D graphics software, such as Blender, in order to ensure that the models are optimized for performance.
To make sure that you are aware of your polycount when working in Blender, you can take the following steps:
Use the 3D viewport's "Wireframe" display mode to view the underlying polygons of a model.
Use the "Statistics" panel in the 3D viewport to view the total polycount of the current scene.
Use Blender's built-in decimation tools to reduce the polycount of a model without losing too much detail..
Use Blender's "Optimize" tool to automatically reduce the polycount of a model.
Use Blender's "Subdivision Surface" modifier to add detail to a model without increasing the polycount.