Answer:
Gustavo used an experiment where the data is quantitative
Explanation:
The experiment was every time he spun the spinner (in a simulation every result would be estimated instead of obtained). The data is quantitative because it was measured, that is, Gustavo got results like: video game system: 30%, bicycle:25%, watch: 20%, and gift card: 25%; they are quantifiable with numbers. On the other hand, qualitative data is not numerical.