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To increase audience engagement and repeat​ usage, businesses can use ​ ______________ to add​ game-playing aspects to apps and web services.

User StuWeldon
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The word to fill in the space is "Gamification'.

Gamification is the use of game-design components and diversion standards in non-game contexts. Gamification ordinarily uses game-design elements which are utilized as a part of non-game contexts to enhance client engagement, organizational productivity, flow, crowdsourcing, employee enlistment and assessment, usability, convenience of systems, physical exercise, road violations, voter apathy, and that's just the beginning
User Bukola
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