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The "internet of things" refers to:

a. the rise in mobile gaming.
b. a vision of a pervasive web in which common objects are connected to and controlled over the internet.
c. the trend away from platform-independent web applications to mobile-device specific apps.
d. the microblogging trend, in which users exchange short text and pictures rather than longer and more in-depth content and text.
e. the increasing focus on shopping as the major user activity on the internet.

User AtaerCaner
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The "internet of things" (IoT) refers to a vision of a pervasive web in which common objects are connected to and controlled over the internet. (Solution: B).
It is the concept in which every object will be a sensor, will have it own IP address and all these object will be connected together and share information over the Internet. The object in IoT are called smart devices.
User Acecapades
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