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Kobe is working on the section of his team's GDD that gets into the high-level visual details, as well as graphical user interface (GUI) elements such as the Heads Up Display (HUD). What section of the GDD is Kobe most likely working on?

Question 41 options:

mechanics


characters


interface


saving and loading

User Rijul
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5 votes

Answer:

Interface

Step-by-step explanation:

Game Design and Development represents a major aspect of video game production which gives a description and approach to the various component and details pertaining to a particular game. The aspect which deals with the graphical user interface (GUI), Heads Up Display (HUD), appearance and visualization effects including color, depth, aspect ration and so on which deals with high level display, visualization and interaction between the game and the player, hence affection the overall game play. The interface design goes a long way in appealing to consumers. Working on the graphical user interface which affects the frame per second a d other visual elements is recommended by the interface designer.

User Ansarob
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