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Twenty years ago, most games were sold in brick and mortar stores. How did independent game developers get their games into these stores?

Question 18 options:

by working with a crowdfunding specialist who would give developers funds to offer to retailers if they promised to sell the game


by working with a piracy specialist who would ensure the game was distributed to each and every retailer, regardless of licensing


by working with a retail specialist who distributed video games to consumers


by working with a publisher who would help the developer bring their games to stores and then market them and get as much exposure and traction as possible

1 Answer

14 votes

Answer: by working with a publisher who would help the developer bring their games to stores and then market them and get as much exposure and traction as possible

Step-by-step explanation:

Publishers were and are still important in the gaming world even if they have now increasingly moved online. Publishers have a reputation and with this reputation comes access to a wide array of services that enable them to sell games.

This was the same when most stores were brick and mortar. One would sign a deal with a publisher who through their expertise would help the game get to market and give it publicity so that it can be sold.

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