At the vertex, it's vertical velocity is 0, since it has stopped moving up and is about to come back down, and its displacement is 0.33m.
So we use v² = u² + 2as (neat trick I discovered just then for typing the squared sign: hold down alt and type 0178 on ur numpad wtih numlock on!!!) ANYWAY.......
We apply v² = u² + 2as in the y direction only. Ignore x direction.
IN Y DIRECTION:
v² = u² + 2as
0 = u² - 2gh
u = √(2gh) (Sub in values at the very end)
So that will be the velocity in the y direction only. But we're given the angle at which the ball is hit (3° to the horizontal). So to find the velocity (sum of the velocity in x and y direction on impact) we can use: sin 3° = opposite/hypotenuse = (velocity in y direction only) / (velocity)
So rearranging,
velocity = (velocity in y direction only) / sin 3°
= √(2gh)/sin 3°
= (√(2 x 9.8 x 0.33)) / sin 3°
= 49 m/s at 3° to the horizontal