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HELP ME PLZ ASAP.

The function f(x) = −x2 + 48x − 432 models the profit, in dollars, a game developer makes for selling a new game, where x is the number of games sold, and f(x) is the amount of profit.

Part A: Determine the vertex. What does this calculation mean in the context of the problem? (5 points)

Part B: Determine the x-intercepts. What do these values mean in the context of the problem? (5 points)

1 Answer

4 votes

Remark

Yesterday and today make it very dangerous to answer any math question. I'm going to see if I can answer this without the editor throwing up. The method is worked out now that I can see that the bug might have been fixed.


The final answer is y = -(x - 24)^2 + 144

The first thing to do is to complete the square.

y = -(x^2 - 48x ) - 432

y = -(x^2 - 48x + (48/2)^2 ) - 432 + 24^2

y = -(x - 24)^2 + 576 - 432

y = -(x - 24)^2 + 144

The vertex is (24,144)

Step-by-step explanation

It means that when 24 games are sold, the profit is a maximum 144 dollars. You can convince yourself of that by trying a couple of numbers. Try x = 28. If you sell 28 games the following will happen.

y = -(28 - 24)^2 + 144

y = - 4^2 + 144

y = -16 + 144

y = 128 which is less that 144.

You could also try 20 which will give you the same answer 128

Problem B

What are the x intercepts?

y = -x^2 + 48x - 432

You do not need the quadratic equation for this. It factors.

y = -(x - 12)(x - 36)

when y = 0 then either

x - 12 = 0

x = 12

When x = 12 the profit is 0. He starts to make money at x = 13

or

x - 36 = 0

x = 36

also he his making nothing when x = 36 which seems odd because you would think that the more you sell the more you make, but the quadratic makes this a limiting consideration.

So x<12 loses money

x>36 looses money

12<x<36 is where he makes some money.

User Jamie Bull
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