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If you work at a development studio and are responsible for creating the game’s particle and collision systems, what is your job role?

physics programmer

engine programmer

lead programmer

interface programmer

User Oraekia
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2 Answers

1 vote

Answer:

physics programmer

Step-by-step explanation:

User Pouya Khalilzad
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Answer:

physics programmer

Step-by-step explanation:

If you work at a development studio and are responsible for creating the game’s particle and collision systems, your job role would be physics programmer.

A physics programmer tends to be the main person to the job. he works on the basic laws of physics and creates the basis for the game. It requires vast knowledge to become a physics programmer because it includes developing features related to functionalities in order to create a game that simulates actions such as collisions, moving objects, gravity, soft bodies, fluids, etc.

User Awan
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