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The purpose of this lab is to explore the various ways to calculate projectile velocity using horizontal, vertical and angle information, calculations, and concepts. Students will use their formulas from this unit in order to calculate the velocity with which the nerf dart leaves the nerf gun.

User JavDomGom
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Answer: A projectile is any object in which the only force is gravity

Explanation: Equations on how to calculate projectile velocity is stated below:

The initial velocity Vo being a vector quantity, has two componentsVox and Voy

V0x = V0 cos(θ)

V0y = V0 sin(θ)

The acceleration A is a also a vector with two components Axand Ay given

Ax = 0 and Ay = - g = - 9.8 m/s2

Along the x axis the acceleration is equal to 0 and therefore the velocity Vx is constant

Vx = Vocos(θ)

Along the y axis, the acceleration is uniform and equal to - g and the velocity at time t is g

Vy = Vo sin(θ) - g t

Along the x axis the velocity Vx is constant and therefore the component x of the displacement is

x = Vocos(θ) t

Along the y axis, the motion is of uniform acceleration and the y component of the displacement is

y = Vo sin(θ) t - (1/2) g t2

User Serhii Onishchenko
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