1. Independent. 2. Dependent because the marble was not replaced. 3. However, there is a “dependency” in which that the coach determines the batting order, and there’s only so many players left on the team. So dependent because there’s only so many other players on the team that can up to the plate, similar to the marble problem. 4. Independent. 5. Dependent because there is no replacement. 6. 0.5 because there are 3 even numbers on a 6-sided die. 7. 0.5 because there are 13 clubs and 13 spades (all back) which is 26 black cards. 26 out of 52 cards in a standard deck are black. 8. 1/8 because of the chance of getting heads in one event is 1/2, in 2 events 1/4, and 3 it’s 1/8. 9. 1/6 because 4 is one number of the six-sided die.