Start with 2 arbitrary vectors,
and
. (pic 1)
Vectors are determined by their lengths and direction. This means that translating the vector (i.e. sliding it left/right and up/down in the plane) doesn't fundamentally change that vector. To this end, we could just as easily represent
as if it had originated from the tip of
. This "new"
and the "old"
are the same vector. (pic 2)
If we connect the origin of
with the tip of "new"
, we get a new vector, and this we define as the vector sum
. (pic 3)
We can do this other way, by first traslating
to the tip of
, then connecting the origin of
with the tip of "new"
. This demonstrates that vector addition is commutative (order of the vectors being added doesn't matter - you always end up at the same terminus). The "parallelogram method" refers to how a parallelogram is traced out. (pic 4)
Multiplying a vector by -1 reverses its direction. (pic 5)
Adding
and
works the same way as standard vector addition, giving us the new vector
. (pic 6)
We can do the same in the reverse order, but now we get a different vector,
. (pic 7)
These vectors have the same length but point in opposite directions. (pic 8)
But notice that we can translate the vectors
and
so that we get a vector that either starts at the tip of
and ends at the tip of
(pic 9), or starts at the tip of
and ends at the tip of
(pic 10). The "triangle method" refers to the triangles that are traced out by either vector sum
and
together with
and
.