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Hich is an aspect of spatial-level design?

A.
difficulty level
B.
level duration
C.
perspective
D.
player-adjusted time

User Farlop
by
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2 Answers

0 votes

The answer is perspective, because you need a point of view (perspective) in order to make a design, a great design/

User Romy
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5 votes

Answer:

Letter C

Step-by-step explanation:

To make a good design, we need to start from some aspect, and the first and most rational start is the point of view. In that case, the perspective. This happens because exploring the relationship between the player and space at that time is an essential point for a good 3d space. In addition, there are also other aspects such as skill and movement possibilities, and approach/evasion vectors.

User Chirag Bhansali
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