Final answer:
Passage 2 provides a more effective argument by presenting specific empirical evidence from studies and suggesting a moderate approach to video game content.
Step-by-step explanation:
The debate over whether violence in video games leads to real-world aggression is multifaceted. Passage 1 suggests that video games are not a problem, citing statistics that show a decrease in juvenile crime rates despite an increase in video game sales. However, Passage 2 points to research indicating a link between persistent video game use and aggressive behavior, and recommends moderation in the form of avoiding games with 'Mature' ratings.
When comparing the effectiveness of these arguments, Passage 2 provides a better argument because it refers to empirical evidence from studies and a more nuanced approach, acknowledging that while not all video games lead to violence, certain games may have a greater potential for negative impact. On the other hand, Passage 1 relies on correlational data that does not necessarily indicate causation and lacks the specificity and direct reference to research that strengthens Passage 2's case.