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PART 2

4. Describe the umpire’s actions for these signals. out - time - Arms are extended above the head, palms out. This position is held until the ump is satisfied that the signal has been seen and observed. safe - Both arms are extended in front of the body, palms down. The position should be held long enough to be seen by players, managers, and other umpires. strike - The right arm and hand are moved outward from the body and at least waist high. walk - ually called vocally

5. What is a designated hitter? Right fist is clenched, arm is raised. everyplayer has to rotate to the hitter position that is the national league. in the american league there are main hitters which has to be listed on the lineup card before the game.

6. What happens when a game is tied at the end of nine innings? if its a tie at the end of nine innings they will add on 2 more innings for over time

User BkSouX
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User Mmla
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Answer:

Step-by-step explanation:

Ball

There is no signal for a called ball. Instead, simply verbalize the call, "ball". Call the ball while still down, then come up. On ball four, don't point to first base, just say "ball." If the batter doesn't head toward first base, you can simply say to him "that's four."

Strike

Signal strikes with your right hand. Use the traditional clenched fist ("pounding the door"), or signal with your hand/finger shot out to the side. On a called strike, verbalize sharply; everyone should hear. On a swinging strike do not verbalize; simply give the signal.

Safe

Extend both arms together in front of you and then give a quick, sweeping motion outward, roughly parallel to the ground, palms down. On close plays, you can also verbalize the call, "safe", or "he's safe". This helps sell a close call. You can also verbalize information to help sell an extremely close call, things like "Safe - he's under the tag", of "Safe - he pulled his foot." On obvious calls ("stadium calls") don't verbalize the call.

Out

Form a hammer with a clenched right fist and deliver a quick, sharp blow. Some degree of personal style is allowed on the out call, as long you are not distracted from seeing any continuing action. If necessary, verbalize and signal additional information to sell a close call, like "off the bag" or "on the transfer."

Fair Ball

Point the right hand toward fair territory. Never verbalize "fair ball." On a close call, to emphasize the call, stab your arm into fair territory multiple times emphatically.

Foul Ball

The signal for foul ball is the same as for "Time" or other dead ball situation: Raise both hands and call loudly "Foul." Make the call loud and sharp, so everyone hears. Note that, once verbalized, you cannot reverse a call of foul ball.

Play

Point at the pitcher with the right hand with a stabbing motion and call "Play."

You must put the ball back in play following every time the ball goes dead, whether foul ball, hit-by-pitch, called "time", or other reason. When the pitcher has the ball and is ready (he must have engaged the rubber), and the catcher is in the catcher's box and is also ready, point and call "play". Under no circumstances should you allow the pitcher to go into his windup until you have called "Play".

Time

Raise both hands and call "Time" in a loud voice. Make the call loud and sharp. It is essential that everyone on the field hear you.

Important: When any umpire calls "Time," all other umpires should echo the call by also signaling and, if there is play in progress, also verbalizing "Time."

time

(Time with a small "t"). There are occasions when time is out, but "Time" has not been called. An example is when the pitcher is ready but the batter is not yet set; in this case, the plate umpire might put up his hand as a stop sign to the pitcher, signaling him to wait. It is important to understand that when you put up a stop sign like that you have called time. So you must put the ball back in play.

Important: Be very careful with this small-"t" Time. Be certain, for example, that all continuous play has come to a stop, that runners are back to their bases, and that no sudden actions are imminent. You're in a world of hurt if you've got a hand up signaling time, just as a runner breaks and a bang-bang play develops, an overthrow occurs, a run scores, and THEN you have to get everyone's attention to bring it all back.

The count

Indicate pitch count using the left hand for balls and the right hand for strikes. On fields that do not have scoreboards, give the count frequently; always give the count on an "action" pitch (with three balls and/or two strikes). Call the count loudly, so both benches (and base coaches) can hear it clearly. Finally, don't abbreviate the count by verbalizing things like "twenty-two" for two and two, or saying "full count" when the count is three and two.

3rd strike not

caught

Give the strike sign, but do not call or signal the batter out. Instead, clear the catcher and give the safe sign.

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