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3. Read the sentence from Reality Is Broken by Jane McGonigal.

The truth is this: in today's society, computer and video games are fulfilling genuine human
needs that the real world is currently unable to satisfy.
What claim does this counterargument best address?
(3 Points)
The gaming platforms cause people
become overly engaged.
The gaming boom represents a significant opportunity for profit.
The amounts of time and money spent on gaming are skyrocketing.
The amount of time that gamers spend gaming is wasted.

User Rincewind
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1 Answer

1 vote

Answer:

A). The gaming platforms cause people become overly engaged.

Step-by-step explanation:

A counterargument is characterized as the argument or claim that functions to deny or oppose the previous claim. It allows the author to present both the sides of the argument and offer an objective representation to the readers.

The given argument offers the positive aspect of 'computer and video games' by informing the readers how 'they act to fulfill genuine human needs.' The most effective counterclaim to this claim can be 'the gaming platforms are causing people to become overly engaged' which is not allwoing them to focus on the important aspects of their life and damaging their health(physical and mental both) as well. This not only denies the prior claim but gives a different outlook(other than the author has given previously) to the readers to view gaming platforms. Thus, option A is the correct answer.

User Husni Salax
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