Answer:
The key difference between the visual grid approach and the weighted approach in inventory systems is that the visual grid system limits storage spatially by area.AAA is the classification term is used to describe games made with huge development budgets that take a lot of time, a lot of money, and a lot of resources to create.You are designing an exciting new adventure game and you want to attempt to explain where items that are carried by the player are being kept. You should use the pseudo-realistic inventorysystem to do this.Imagine that you are designing a game and you want the characters to have a set of possible movements and 'decide' when and how they will make a move. Your game will need to use artificial intelligence to fulfill this wish for your game.The quality of a game mechanic is not measured by how complex and brilliant the code is, but rather by the impact it has on the user.A small humanoid character without a backpack depicted as crawling in confined spaces and jumping with ease while supposedly carrying hundreds, if not thousands, of individual items is an example of lacking realism – a drawback to the Rule of 99 inventory system.
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