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NO LINKS OR ELSE YOU'LL BE REPORTED! Only answer if you're very good at English.No guessing please.

Part 2 of the "Social Gaming" Section:
Gaming with others can create a sense of togetherness among teens, which has a positive effect on how they relate to the world around them.The same PEW study reported that teenagers who play video games with others are more likely to stay informed about current events and be active in their communities.

The author responds to the conflicting point of view and evidence with a lot of his own evidence.Which of these is NOT a piece of evidence that the author includes?

A: Teens who play video games are more likely to stay informed and get involved.

B: Low - performing Swedish teens improved their grades and social skills after gaming for a year.

C: Only one quarter of teens play video games alone all the time.

D: Of the teens who play video games with others,25 percent play on the internet.


NO LINKS OR ELSE YOU'LL BE REPORTED! Only answer if you're very good at English.No-example-1
User Fenda
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1 Answer

2 votes

Answer:

B. Low-performing Swedish teens improved their grades and social skills after gaming for a year.

Step-by-step explanation:

While all four pieces of evidence support the author's claim, there is no mention of answer choice B in his passage. Slightly-altered wording of answer choices A, C, and D can all be found in the passage, therefore the answer is B. Low-performing Swedish teens improved their grades and social skills after gaming for a year.

User Beresfordt
by
4.2k points