Answer:
import random
def get_damage(attack,defense):
attack_roll = get_roll(attack)
defense_roll = get_roll(defense)
if defense_roll>attack_roll:
return 0
else:
return attack_roll-defense_roll
def main_menu():
rounds = int(input('Enter the number of rounds to play? '))
for round in range(1,rounds+1):
p1= input('Player 1 enter rollstring: ')
p2= input('Player 1 enter rollstring: ')
damage = get_damage(p1,p2)
print('Round: #{}, Damage: {}'.format(round,damage))
def get_roll(rollstring):
dices, sides = rollstring.split('d')
total = 0
for roll in range(int(dices)):
total += random.randint(1, int(sides))
return total
main_menu()
Step-by-step explanation:
The main_menu python function is the module dice game that prompts for user input to get the number of times a round is played to call the get_damage function which in turn calls the get_roll function to simulate the dice roll and return the accumulated total of the sum of the random dice value.