Sure! Based on your instructions, I will modify the code to introduce the Ship class as the base class and derive specialized ship types from it. Each ship will hold the images for the ship, and we will encapsulate the ship pieces within labels.
Here's the updated code:
java
Copy code
package battleship;
import javafx.geometry.Insets;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.control.Label;
import javafx.scene.layout.GridPane;
import javafx.scene.layout.HBox;
import javafx.scene.layout.VBox;
import javafx.scene.paint.Color;
import javafx.stage.Stage;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
class Ship {
private List<Label> labels;
Ship(String... pieces) {
labels = new ArrayList<>();
for (String piece : pieces) {
Label label = new Label(piece);
label.setPadding(new Insets(5));
label.setStyle("-fx-border-color: black");
labels.add(label);
}
}
public List<Label> getLabels() {
return labels;
}
}
class MineSweep extends Ship {
MineSweep()
super(
"
}
class Frigate extends Ship {
Frigate() \\ ",
" / \\ "
);
}
class BattleShip extends Ship {
BattleShip() ",
" /
}
class Cruiser extends Ship {
Cruiser() ",
"
}
public class BattleshipGame {
public static void main(String[] args) {
Stage stage = new Stage();
stage.setTitle("Battleship Game");
GridPane grid = new GridPane();
grid.setHgap(10);
grid.setVgap(10);
int rowIndex = 0;
// Create and add ships
List<Ship> ships = Arrays.asList(new MineSweep(), new Frigate(), new BattleShip(), new Cruiser());
for (Ship ship : ships) {
List<Label> labels = ship.getLabels();
HBox shipRow = new HBox(5);
shipRow.setAlignment(Pos.CENTER);
shipRow.getChildren().addAll(labels);
grid.add(shipRow, 0, rowIndex);
rowIndex++;
}
VBox root = new VBox(10);
root.setAlignment(Pos.CENTER);
root.getChildren().add(grid);
Scene scene = new Scene(root, 300, 400);
stage.setScene(scene);
stage.show();
}
}
In the updated code, we have the Ship class as the base class, and specialized ship types like MineSweep, Frigate, BattleShip, and Cruiser derived from it. Each ship holds the ship pieces as labels, and we encapsulate the ship pieces creation within the Ship class itself. The getLabels method is added to retrieve the ship's labels.
In the main method, we create instances of the ship classes and retrievetheir labels using the getLabels method. We then add the ship labels to the grid for display.
With these modifications, the program will run the same as before but with improved organization using inheritance.